New trailer + collaboration with the publisher

Another day, another update! PAX is live, and we are thrilled to share some great news! First of all, we’ve started working with tinyBuild and are looking forward to the opportunities. You should probably know them as a publisher with an exceptional reputation and interesting title selection. (We like to skip and jump in SpeedRunners every now and then on Fridays. Check it, great party game!)

Those concerned of how independent we are now, trust us, we are as free as the wind in our decisions. Only support and appreciation was coming our ways these days.

Second, the new trailer - even more pieces of the story puzzle, even more gameplay. Hope you like it!  To prepare the ground for the upcoming demo and celebrate our start with the publisher. This is a huge milestone marking the end of the current period. We sincerely hope that the bumpy road has finally brought us to the highway of release. Enjoy the dive!

We’ll see you in a couple of weeks, until then we getting the demo ready! (:

Late but not lost. Project status for August 2018

Hi everyone! Ri Ra - the game designer - is here and I’ll try to shed light on what’s going on with Undungeon during the last six months of silence.

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The most important thing is that the development during this period was continued without any interruption. We’ve decided to be silent while working on the demo - it was necessary to pay all our attention and efforts to the project to show the real gameplay instead of short videos and gif images. It seems that you’ve been also waiting for the same results. Unfortunately, there were several occasions that prolonged the silence.


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MOAR NEWS + RELEASE DATE + HAPPY HOLIDAYS

Good day, Heralds! Ri Ra, the game designer, is here. As mentioned in our last update, we have accumulated a lot of news about which we would like to talk separately, without mixing them with progress reports.

In today’s update, we would like to provide answers to the issues that are most critical for backers - the release date for the game and for the demo, and the current state of the development part. There won’t be much gifs and art today not to distract you from the main topics (:

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